Uncle Sam Gets Social

Sat, 07 Jan 2012 10:40PM EST

Hello again! Today brings a special update for Uncle Sam and Uncle Sam Free. I have added Facebook and Twitter integration to the game! After you play a game of Uncle Sam, the Facebook and Twitter logos are on the death screen. Tapping either one will ask you to authorize Uncle Sam to post on your feed if you haven’t authorized it already, and then will post your score on Facebook or Twitter and give them a link to download the game to try to beat your score.

Thanks for playing, have fun sharing scores with your friends!

Uncle Sam Free

Uncle Sam

Uncle Sam Update

Fri, 06 Jan 2012 1:00PM EST

Just put out an overdue update for Uncle Sam and Uncle Sam Free. The additions are small but make a huge difference when you’re playing the game. First off, I changed almost all of the texture filters on the textures in the game, so sprites end up looking a lot better. Older devices will have slow downs, but if your device is that old it is about time for an upgrade. I’ve also made it so if you get a local AND online highscore, you don’t have to enter your name twice. Adding to that, I now have the game save the last name you used for your last highscore, so when you get another one it autofills the popup window so you don’t have to type your name again (unless someone else has been beating your scores).

Have fun!

Some Cool jQuery

Tue, 25 Oct 2011 5:26PM EST

While I was at work today, I had to think about how I would design a certain page, one of the features of this page being deleting items from a list. Thinking about it, I decided there were a few ways to go about this:

1) The ugly way would to have the user click a “Delete” or “X” button to remove the item and reload the page. This works, but it is definitely not optimal. These days, people don’t like reloading pages for small things. They like a bit more interaction.

2) A better way is to have them click a “Delete” or “X” button and remove the item from the list right there via JavaScript/jQuery. This is good because the user doesn’t have to reload the page and they also see the item get deleted. In some cases this would be enough, but people like options and shiny things.

3) The best way would be to give the user a couple of options for methods of removing an item. It is also important that these methods are different enough that it doesn’t seem redundant to include them all. In addition, to cover the user’s shiny object fetish we should have some sort of animation to go with the deletion and maybe some gimmicky user interaction.

Looking to mobile operating systems like WebOS and Android 4.0, I decided to go with the “flick to remove” method. In this case, since we are not using a touch interface, it is more of a “drag to remove” interface. The user can also click a familiar “X” button to remove the item. You’ll see that the deletion is also animated in a few ways. Check out the example below. Note that this is just a prototype and is not what the actual page is going to look like. I’ll see if I can post it when it is pushed to production.

http://www.mikelentini.com/dragtest

If you’re interested in how I did it, just view the source of the page.

@Ethan_Mick haha, really?

bastila loves me!

@RobertMGraham poop :(

@Dirk_Gently diablo is just a mediocre game, really. repetitive gameplay, blizzard's crappy writing, crap DRM, etc. no thank you